Yooka-Laylee already funded for PC, Mac, and Linux

With the recent news surrounding Yooka-Laylee, from Playtonic Games, there was much buzz created for the spiritual successor to the much-loved Banjo-Kazooie series. The Kickstarter for the highly anticipated title went live earlier today and is already funded for PC, Mac, and Linux – with console versions to come later, in English.

There are various funding goals listed on the Kickstarter page, with a day one console release (Wii U, PS4, and Xbox One) set at around $1.5 million. If you’re so inclined, you can head over to the Kickstarter and support the project.

Toejam and Earl Could Make Their Way to Consoles

4 Color Rebellion was able to talk with Greg Johnson recently; you may know Johnson as the creator of Toejam and Earl. As of right now, the new title has made a little over half of the Kickstarter goal and will be arriving on PC, Mac, and Linux. However, when asked about bringing the game to consoles (Wii U, PS4, Xbox One), Johnson had a detailed answer.

“We hope and plan to be on all platforms. It’s one of the great things about being independent. Of course that takes time and money, but assuming we can get funded at all via Kick Starter I think we’ll find a way to get onto all the different consoles and onto tablet as well. In terms of the KickStarter campaign, we plan to stay focused on just the PC/Mac/Linux versions so that we don’t have to split our attention between different platforms while building the game. I’ve done this before and it is a big distraction and takes away from the quality of the game. You get a much better product if you focus on one platform first. If people want the game on consoles or on android/iOS, their best shot is to help us get this thing built first on PC/Mac/Linux. We have lots of great merchandise so even people who don’t want that version at all can still get cool stuff for backing us. And our gratitude as well, of course.”

Toejam and Earl Screenshot

It would be great to see Toejam and Earl come to the Wii U, but it does make sense to stay focused on one platform to make the best possible game. For another nicely done interview with Greg Johnson, you can also head over to Gaming Rebellion.